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AION NOVEL - AION THE TOWER OF ETERNITYAION TOWER OF ETERNITY NEWS
* There will be no character reset during CBT.

* The Asmodian lands will enter testing in December.

* An Aion novel is to be released.

* Most likely a 15+ age rating.

* The game client size is currently around 6 GB.

* With a GeForce 5700 you'll get an estimated, proud 20 fps.

* Each tester gets 10 hours of "testing time" during weekends which he/she can distribute him/herself.

* A character model is made up of around 2,000 polygons.

* Each server will be able to host 5,000 concurrent players.

* A customizable/"Open source" User Interface is still under consideration. The problem is that it could open up opportunities for hackers and malicious tools (exploitation).

* You can find 14 new screenshots in our section.

AION NOVEL - AION THE TOWER OF ETERNITYAION NOVEL - AION THE TOWER OF ETERNITY
AION NOVEL - AION THE TOWER OF ETERNITYAION NOVEL - AION THE TOWER OF ETERNITY


Tags: AION , AION THE TOWER OF ETERNTY , AION TOWER OF ETERNITY .
Views: 546 Author: ORZ 30 October 2007 Comment (0) Read news

AION S.KOREA OPEN BETA - CLOSED BETA QNAAION TOWER OF ETERNITY NEWS
A Summary of ThisIsGame.com Q&A on 2007-10-24
By Sebastian Streiffert, European community coordinator


Player vs. Player

PvP in Aion will have a focus on control-oriented and reactive skills. Skills have clear relationships with each other where some are used in combinations and others to counter combinations.
PvP-specific skills will be available for usage around level 40. The player can, however, still choose not to participate in PvP unless he/she wants to.
• The time required to reach maximum level has been reduced since the last Friends and Family Test. The level progression will be similar and comparable to that of many western-developed games in the genre. After reaching the level cap (currently 50), players will be able to improve their characters on a more horizontal plane by using something called ”Stigma”. More on this later.
• For players who don’t enjoy PvP, there will be various PvE activities to take part in such as raids, instanced dungeons and so on – All connected to the great war. An example would be PvE players collecting items for big siege weapons to support their faction.
• The main conflict within Aion: The Tower of Eternity is a great conflict raging between the Elyos, Asmodians and the Balaur. This is also where the content focus will be.

The Abyss

The Abyss will consist of two distinct parts. The first part is aimed at beginners and is meant to introduce players to the Abyss concept. The second part is connected to the real war and meant for more experienced characters. More information about the Abyss will be available during the G-Star exhibition, taking place in South Korea between November 8th and 11th.

The Asmodians

• The basic class tree of the Asmodians is the same as the Elyos. There will however be some important differences in skills. This means that fighting a class of the same faction and one of the opposing faction will be quite different experiences.
• There will be some zones outside the Abyss where the Elyos and Asmodians will be able to interact.

Characters & Stigma

• The developers do not want players to have to worry about character attributes (such as Strength, Dexterity, Constitution…), which is why attributes are automated and controlled by the game.
• One of the things differentiating characters is the ”Stigma” system. Stigma is a sort of stone containing the memories of a Daeva. A Stigma stone will, in a nutshell, allow players to, by the use of different slots, create unique characters with skills or equipment from other classes. Examples of the combinations that can be acquired by utilizing this system are Wizards wearing heavy armour or maybe Assassins knowing how to teleport.
• Stigma is available from around level 20. There are limitations which will be revealed at a later point.
Raids
• There will be two types of raids in Aion. The first type is similar to that of Lineage, with huge amounts of players participating. The second type requires more strategy and class-specific skills (perhaps more comparable to that of ”Everquest”).
• A Raid NPC/Monster for the Elyos might be an important NPC for the Asmodians which leads to the possibility of raids influencing the faction war.

Closed Beta

• How long will the Closed Beta be? As long as it is required to be. The Closed Beta will go on until the developers agree that it has reached a finalized stage.
• Most of the above mentioned game systems have already been developed and implemented. There are, however, level requirements on some of them which means that the beta testers will not be able to try them quite yet.

Items

• The types of items in Aion are divided in to three categories: Normal items, Abyssal items and ”Drakonic items” (names are still to be determined).
Abyssal items are received via PvP and ”Drakonic items” will be available through crafting of items acquired from hunting the Balaur.
• There will be some ”Soulbound” items, meaning that once equipped, they can not be traded anymore (as made famous by ”Everquest”).

Various

• The character class names have recently been changed in Korean.

• Each faction will have one, large capital city but also numerous other, smaller towns.

Also I am adding 4 high definition screenshots wallpapers of Asmodian lands !

AION S.KOREA OPEN BETA - CLOSED BETA QNAAION S.KOREA OPEN BETA - CLOSED BETA QNA
AION S.KOREA OPEN BETA - CLOSED BETA QNAAION S.KOREA OPEN BETA - CLOSED BETA QNA

Go check them out at our wallpaper section!

Cheers
-ORZ

Tags: AION , AION THE TOWER OF ETERNTY , AION TOWER OF ETERNITY .
Views: 4155 Author: ORZ 26 October 2007 Comment (5) Read news

QnA from NCSoft on Aion The Tower of Eternity PART 3AION TOWER OF ETERNITY NEWS
The final part of Q&A held with Ken is here!

13. How will larger game updates be implemented?

There will be big, regular expansions once or twice a year. How they are to be distributed depends on the area.

14. Will weather be affecting game play?

This feature has unfortunately been dropped. Weather will however affect some NPCs and monster spawns.

15. In terms of content, what will be done to prevent Aion from being ”just another grinder”?

The problem with Asian games, we believe, have been a design which is not overly complicated - very basic. With the exception of Japan, RPG’s have until recently not been a mainstream game type at all in Asia. In order to introduce players to the genre, games were deliberately made rather simple in their design. At the time, it was probably the right decision, as it introduced many new players to the genre. The demands on a game and its amount of content have, however, risen substantially lately in Asia. To survive on the market today, a very high amount of content is required. Due to this, it’s not an option to make ”just another grinder”. Players need other things to keep them occupied while developing their characters. We have approached this issue partly by putting more focus on quests, allowing people to pursue professions and gather resources, and by incorporating an advanced combat system.

16. What will be done for Role-players?

Except from the extensive character cusomization, Aion will have a wide array of emotes to be used in various situations. We also plan to put some fun and cute ”items” in there that don’t have much actual value except for role-playing. Other activities that could appeal to the role-players out there are resource gathering, crafting and of course cooking.

17. Will there be specific Role-play servers?

Not in the Asian market, but if this is deemed a good addition in a specific area, it’s up to the service provider in that area.

18. Will there be specific quests for guilds?

Yes, it is being considered.

19. Will there be statistics available online, outside the game?

We are still working on what information will be available for others to see. Character stats, guild status and castle/guild hall control are some of the things that probably will be available to see online. There might also be some sort of ”score board”, with player scores reflecting many different game aspects.

Although not entirely related, we are also working on a ”Hero” system. Becoming a hero will require a lot of work. Heroes will act as human boss mobs, much more difficult for enemies to kill than ordinary players. People will know when a hero enters an area.

Personal thoughts:
Updates, updates, updates...The fact that the game will develop in many areas ( Asia , Europe , USA ) makes me wonder will Asian Aion develop faster then other? As it is the main NCSoft support area , but I hope that European edition will get enough support as well as players , as many of us know the P2P games are totally unpopular in Europe [ and yes world of warcraft isn't in the list =) ] and I am wondering what version should I play - European or US ? It's tearing me apart...


And this is all for Final part of Questions and Answers.
You can also discuss the new information on our Forum

Tags: AION , AION THE TOWER OF ETERNTY , AION TOWER OF ETERNITY .
Views: 555 Author: ORZ 24 October 2007 Comment (0) Read news

AION TOWER OF ETERNITY S. KOREA CLOSED BETAAION TOWER OF ETERNITY NEWS
Aion: The Tower of Eternity, a highly anticipated MMORPG will start closed beta in S. Korea at October 27, 2007, four days ahead of schedule.


AION TOWER OF ETERNITY S. KOREA CLOSED BETA

NCsoft revealed that they will launch tests at weekends on a weekly basis. Each test will focus on a different subject. They hope, in this way the dev team can communicate more thoroughly with the testers.
The first closed beta test will be conducted on October 27th and 28th among the 200 selected forum members who actively participated in the events held on Aion forum.



AION TOWER OF ETERNITY S. KOREA CLOSED BETA

The test server will be up for 10 hours each day from 12: 00 pm to 22:00 pm (South Korea Time). So testers can stay online for ten hours each day concentrating on testing the game.
NCsoft started to accept closed beta test application from October 24. From November 11th, more tests will be added.



Official Korean Aion: The Tower of Eternity website http://aion.plaync.co.kr/

Tags: AION , AION THE TOWER OF ETERNTY , AION TOWER OF ETERNITY .
Views: 1578 Author: ORZ 24 October 2007 Comment (0) Read news

AION TOWER OF ETERNITY MUSIC SOUND TRACKSAION TOWER OF ETERNITY NEWS
11 sound tracks from upcoming Aion game are now released!
Registered members can get the first taste of this wonderful music , you can find the music player on the members page wink

01. The Tower of Eternity - 1:21

02. The Wings of Knight - 1:11

03. A Fairy of the Peace - 0:58

04. Song of Moonlight - 1:04

05. A Battlefield - 0:58

06. Blue Forest - 1:08

07. Death Waltz - 0:58

08. Sea of Memory - 1:01

09. Kingdom of Light - 1:11

10. Tempest and Triumph - 1:03

11. Deva's Oratorio - 1:04



AION TOWER OF ETERNITY MUSIC SOUND TRACKS
AION TOWER OF ETERNITY MUSIC SOUND TRACKS




Tags: AION , AION THE TOWER OF ETERNTY , AION TOWER OF ETERNITY .
Views: 1001 Author: ORZ 24 October 2007 Comment (1) Read news

QnA from NCSoft on Aion The Tower of Eternity PART 2AION TOWER OF ETERNITY NEWS
8. How do sieges work in Aion? Are there any guild-specific advantages to
controlling a castle?


The main PvP area in Aion is the Abyss. There are several castles in Aion, all which can be captured by player guilds on behalf of their faction. A siege is in its very
fundament a raid. Initially, each castle is controlled by the Balaur, who will not
gladly give it up. A guild leader would gather his or her troops and initiate an
attack on the castle and its defenders. After defeating the NPC defenders, the
castle changes ownership. Since the battles take place in the Abyss, it’s always
possible that the other PC faction might interfere to either defend or attack. Once
the castle has a new owner, there are a few hours during which no PvP can take place
on the island. After this period, however, the castle is again open to attacks from
the opposing faction.

There are many benefits to be gained from controlling a castle. The castle will have
NPCs who vend unique items, whose sales the controlling guild may put taxes on in
order to gain a bit of extra income. Guilds will also have direct access to the
hunting grounds and resources surrounding the castle.

9. Will Aion battles and sieges be as massive and monumental as in Lineage II?

The Abyss is an open area with many strategic points. There are no set times for
sieges or battles, but instead something that the players themselves may decide. It
was one of our goals to not require the vast amounts of players as sieges in Lineage
II
did. While there are no technical limitations and a charismatic leader could well
gather hundreds of players for a siege, 2 or 3 groups should be enough too, if
circumstances are right.

10. What role does PvP have in Aion?

PvP is very important in Aion. To get out most of the game, one should definitely
participate in PvP at some point. We want to gradually introduce even non-PvPers to
the PvP.

It is, however, not necessary to participate in PvP. One can go from level 1 to 50
without participating in a single PvP-battle. It will take a little bit longer,
though, as the most rewarding hunting grounds often are those found in the Abyss.

A feature that is currently on a planning stage is to randomly open teleportation
portals in the Elyos and Asmodian lands. This would allow for very random,
occasional battles where even lower level players get a chance to experience PvP,
without it being a constant threat and presence.

11. What are the rewards and encouragements for PvPvE?

The basic reward in PvPvE is the same as in all other combat, experience. You will
gain experience from killing both mobs and PC opponents in the Abyss. By collecting
”PvP-points”, players can also gain access to very good high-end items, which
otherwise can only be crafted.

There are also indirect benefits, since PvPvE in a way is a method to gain control
of castles which come with a wide array of benefits themselves.

12. Will there be potions in Aion? If so, how will they work?

There will be health and mana recovery potions with instant effect. They will,
however, have a re-use timer to prevent an excessive usage. There will also be
foods with different effects on your character. Food will practically work as a
buff, of which only one can be active at the same time.

Personal thoughts:
Siege wars , XP , Unique items , Huge PvP battles , Race wars - what more could I possibly want ? friends
Getting more and more information about the PvP in Aion dramatically raises my anticipation for this game ! And I am definitely looking forward to hear more about it .


And this is all for Questions and Answers PART 2
You can also discuss the new information on our Forum

Tags: AION , AION THE TOWER OF ETERNTY , AION TOWER OF ETERNITY .
Views: 678 Author: ORZ 19 October 2007 Comment (0) Read news

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