Aion The Tower of Eternity » Articles for 24.11.2007
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Interview with Art Director Kim Hyung Jun [environment]AION TOWER OF ETERNITY NEWS
Source:thisisgame
Translated by:Jameinkaiser

Interview with Art Director Kim Hyung Jun [environment]

The character customization satisfactory level seems to be lower than expected. What are your future plans?

The current level of customization is only ?temporary?. In the future, players will be able to customize eyes, nose, arms, legs, voice, make-up, over thirty different types of aesthetic features.

We?ll also have a ?pre-made? appearance available for players.

The characters seem to ?slip? on the surface. Are you planning to fix this?

We?ve observed this a while back and it will be fixed. Wouldn?t it be weird for us to leave it the way it is?

There?s a lot of questions involving the division of the top and bottom of the character?s body. Explain.

Interview with Art Director Kim Hyung Jun [environment]

To say it short, they?re divided. Due to things such as flight motion, attack range and etc., it just looks weird sometimes. We?ll make sure to get this fixed in the future.

Explain the special features of items, especially the weapons. Explain the transforming/shapeshifting system as well.

Aion will, unlike other games, allow you to use elegant-looking items (that look high level) starting early in the game. We?re thinking of making different appearances for modified/growth-based items(???). The retractable mace shown in G-Star video is such an example. There are also effects such as a glow around the whole body when a set is completed.

Also, we were told that the transforming armour shown at G-star seems rather dull, but the actual process will feature effect such as rays of light hovering around the body and a variety of other effects.

The requirements seem rather high. In the final release will there be an optimization process?

Interview with Art Director Kim Hyung Jun [environment]

One thing I need to confess, the current version of Aion is not optimized at all. The most basic LOD (level of detail) isn?t even optimized. Once we?re finished with the process it should run fine even on a Geforce 6600.



Tags: AION , AION THE TOWER OF ETERNTY , AION TOWER OF ETERNITY .
Views: 4 Author: ORZ 24 November 2007 Comment (0) Read news

Interview with Art Director Kim Hyung Jun [graphics]AION TOWER OF ETERNITY NEWS
Source:thisisgame
Translated by:Jameinkaiser

Interview with Art Director Kim Hyung Jun [graphics]

There?s been a lot of praise regarding the game?s extravagant graphics and scenery. What do you think of this?

Interview with Art Director Kim Hyung Jun [graphics]

We were told that the scenery is really pretty, but that doesn?t necessarily equate to being a good thing. It?s easy to become bored of the pretty graphics.

To make sure that doesn?t happen, we?re relying not only on pretty scenery but also on diversity. The game will feature diverse environments such as sandy dunes, snowy terrain as well as lava-filled environments to make sure players don?t become bored of the scenery so quickly.

What sources did you refer to as you were designing the scenery, characters, etc?

Mainly surrealist arts.

Large floating objects can be seen in-game. Do these mean anything?

These are a type of an underplot ( Aion Novel ). Aion will have a lot of mystical elements through the beginning half of the game. Players will ask ?why?? and they will find the answers as they progress through the game.

What?s the environmental concept behind Asmodian and the Abyss landscape?

Interview with Art Director Kim Hyung Jun [graphics]

The Asmodians share a common root with the Elyos. Therefore the landscape needs to show some similarity with the Elyos. What we?ve implemented is the concept of ?light and darkness?. The Asmodian landscape uses the theme of darkness more than the Elyos, but at the same time offers the ability to view beautiful lights in contrast with the darkness, in short a ?festival of light and darkness? is what the Asmodian scenery could be described as.

As for the Abyss, the concept features a fourth-dimensional, surreal space-like visual.

What are the features you paid the most attention to as you created the three factions?

Aion was designed from the beginning to appeal to the players.

For example, the Elyos males have ?handsome and gentle? images while the females were designed to look ?innocent and active?. Equipments were designed with bright and cheerful colours as well.

Asmodians, on the other hand, were designed to give the impression that they were surviving in a cold and harsh environment. Males were designed to look ?wild? and the females ?sexy?.

As for the Balaur, we wanted to break the traditional look of Western dragons. They?ve almost become science fiction style ?aliens? at this point, but we?re planning to expand even more. Of course the traditional RPG-style dragons are featured as well.

The Drakonic lineages are as follows: Lizardmen -> Naga -> Drakan -> Dragons

Do you have any personally favoured race or monsters?

Interview with Art Director Kim Hyung Jun [graphics]

The Kerubims. Their personalities are set to show diversity. There are the aggressive, angry ones as well as the ones waiting patiently for an opportunity. The game didn?t implement 100% of what we wanted, but you will be able to observe a good amount of Kerubim actions.


Tags: AION , AION THE TOWER OF ETERNTY , AION TOWER OF ETERNITY .
Views: 1978 Author: ORZ 24 November 2007 Comment (0) Read news

AION CLOSED BETA WEEK 4AION TOWER OF ETERNITY NEWS
AION CLOSED BETA WEEK 4


Hey everyone,

Today we are moving to the fourth closed beta week and I would like to share a small closed beta video as well as another two parts with Ken Choi on Aion The Tower of Eternity.

Part 7 - Aion Storytelling
Part 8 - Character customization

You can watch the new videos in our Video section

AION CLOSED BETA WEEK 4
Views: 11390 Author: ORZ 24 November 2007 Comment (1) Read news