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HAPPY NEW YEAR

Hello everyone,

A few hours are left until the end of 2007 and I would like to say what a great year it was.

Found 3 month ago Aion Global has became one of the most popular Aion The Tower of Eternity fansites.
The word about this wonderful MMORPG is spreading like a virus as we get 500 unique visitors a day.
The closed beta is now over and the release of Aion is becoming closer with each day.

Here is the final chapter of closed beta.



I want to wish all our visitors a happy new year and thank you all for being with us and see you all in 2008!

ORZ

Tags: AION , AION THE TOWER OF ETERNTY , AION TOWER OF ETERNITY .
Views: 414 Author: ORZ 31 December 2007 Comment (0) Read news

INTERVIEW WITH AION DEVELOPERS TEAMAION TOWER OF ETERNITY NEWS
INTERVIEW WITH AION DEVELOPERS TEAMINTERVIEW WITH AION DEVELOPERS TEAM
INTERVIEW WITH AION DEVELOPERS TEAMINTERVIEW WITH AION DEVELOPERS TEAM

Q: Hallo, could you please introduce yourself to our audience? What’s your job in the development of “Aion: The Tower of Eternity” and what keeps you busy all day?

A: Hello. I am the team leader of Aion’s planning department as well as the Lead Designer, Main Designer and Director of game elements (excluding Art). Also, I am in charge of providing our employees with food and coffee when they are tired. Recently, we have been having a lot of meetings, which has become one of the most important parts of my daily work.

Q: For some readers the name “Aion” will not be familiar. If you had to describe what sets Aion apart from the competition, what would you say?

A: Although Aion has many unique features including flying, one of the most important features is PvPvE which consists of 2 PC factions and 1 NPC faction. It is common now in many games that you can attack a PC who is fighting with a monster or play PvP by using surrounding monsters; however, only in Aion can you team up with a Raid-level NPC to fight with the enemy PCs and even modify these features to create various playing styles.

Q: The Closed Beta Test has been up and running in Korea for a few weeks now. What is your main focus during this stage of testing and what kind of feedback do you get from the players?

A: The main goal of the test is to improve the quality of the game. In order to do this, a new test project is assigned every week, and the testers are responsible for providing feedback regarding their assignments.

Q: Which features are the favourite ones among your beta testers? Is there a clear pattern or do you get very different reactions from the players?

A: The favourite features among the testers vary depending on each tester’s taste. For flying, for example, most testers love the flying ability itself, but some of them are not too happy with the current restrictions. Also, many of them love Skill Chains and Quests, but we are still getting feedback from the users so that we can make improvements.

Q: Can you tell us a little bit about the races and classes in „Aion“? What are their names and backgrounds and what sets them apart from each other?

A: For PC races, there are the Elyos and Asmodians, and the Balaur are the NPC faction. Elyos and Asmodians were originally one race against the Balaur, but they eventually became two different races because their values are different. The Elyos tend to be moderate and conservative while the Asmodians tend to be vigorous and progressive. The Balaur actually ruled the world before the Elyos and Asmodians came, and now they are trying to destroy both the Elyos and Asmodians and take over the world again.

Q: Will we see mounts, airships (like the Balaur ones) and portals? If yes, will they be fixed or will players be able to create / craft them?

A: Certain classes can use portals as one of their skills, but that is more a supplement to travel than actual transportation from one place to another. Because PC races can actually fly, we are not considering any vehicle or aircraft. Usually, the main means of transportation will be via NPC teleporters or flying.

Q: What will a castle attack look like? Will players be able to destroy walls? When will a castle be overtaken? Will there be siege and defense weapons to prevent players from just flying over the walls?

A: In a castle siege, rather than destroying the castle itself, players will use special skills to attack both objects and the NPC castle commander. Therefore, if there are no defending players, the fortress attack will be like a Raid, and if defending PCs join, they can utilize NPCs in their strategies. Although the attacking side cannot get any help from NPCs, they can actually utilize objects such as siege weapons. Regarding flying, a castle has an Aetheric Field (magic force field) around it as a default setting, and it restricts flight around the castle. However, because they can still infiltrate the castle, players can use the Field strategically.

Q: How can a character become a hero and how can a hero lose his status? What are the advantages of being one and what’s the reward if someone manages to kill a hero?

A: Heroes have several levels, according to the Abyss points they have earned over a certain period of time. Once you become a hero, you can obtain exclusive skills according to each level, and you will be able to fight against enemy players ranging in number from 2 or 3 to scores by using those skills. Of course, there are some restrictions on using these skills, and you will become the same as a normal PC while these restrictions are applied. On the other hand, the PvP reward for players who catch these heroes will be greater than normal, just like the rewards for catching Party Monsters or Raid Monsters, and it does not matter whether the hero has lost his status or not. However, if the hero enters a zone while the restrictions are applied, everyone in the zone will be notified. That hero must get help from the members of his faction to defend against the enemy.

Q: What will endgame content in Aion look like? Will you focus on PvP in endgame or can we expect other elements like instanced raid dungeons?

A: Although we have RvR and Raid taking place in Instanced areas and Persistent areas, it is not true to say only one of them is Aion’s endgame content. Playing in the Abyss, which incorporates both, will be Aion’s endgame content.

Q: Can you give us a rough time schedule for the next months? When do you expect the release of the final game in Korea, and when do you plan to make Aion available to the public in North Amercia and Europe?

A: We are going to continue to make various changes regarding the game, especially improving Hitting Sensitivity during combat and supplementing Collection/Crafting on a large scale. Aion will be available in the first half of next year in Korea, with an anticipated launch in Europe and North America later in the year.

Interview by Gamona.

Full size screenshots are in our gallery.

Tags: AION , AION THE TOWER OF ETERNTY , AION TOWER OF ETERNITY .
Views: 506 Author: ORZ 23 December 2007 Comment (0) Read news

AION CHARACTERS ADVANCED CLASS SYSTEMAION TOWER OF ETERNITY WORLD
Aion: The Tower of Eternity
Advanced Class System


No two journeys through Atreia will ever be the same. At the beginning of every adventure, players are given the choice of four distinct character classes; Warrior, Scout, Mage or Priest. Each class offers its own strengths and abilities, weapons or a spells, and a unique set of skills for use in combat, whether to deal damage to enemies or heal and protect allies.

As the player gains experience and masters their chosen class, they are given the option to advance to a higher level class. These advanced classes present even greater possibilities, and ensure that the path players take is truly their own.


Warrior

AION CHARACTERS ADVANCED CLASS SYSTEM
Thanks to their immense physical prowess, Warriors excel in close-quarters combat. Strong performers in a wide range of situations, Warriors are relatively easy to master and when fully realised can unleash a spectacular range of skills that other classes would find difficult to match.


Warriors can advance to become a Gladiator or Templar.

Gladiator
AION CHARACTERS ADVANCED CLASS SYSTEM
Gladiators are skilled in using a variety of weapons, ranging from swords to halberds, their ultimate goal being to master a wide variety of fighting techniques tailored to the characteristics of their weapons.



Special ability: Close combat

Play style: Gladiators prefer to defeat their enemies through brute force power and devastatingly accurate blows as opposed to fancy sword play and trickery.

Templar

AION CHARACTERS ADVANCED CLASS SYSTEM
Fighting with a sword in one hand and a shield in the other, the Templar is both guardian and fierce combatant. To remain effective, the Templar should stay on or close to the front firing line.



Special ability: Protection chants

Play style: A warrior that fights with his head as well as his heart. The Templar provides shelter from enemy fire, absorbing much of the brunt in battle.


Scout

AION CHARACTERS ADVANCED CLASS SYSTEM
The Scout has the benefit of great agility coupled with swift attacks. The success of any given Scout will be decided by its master - it requires a deft and accurate touch - however the rewards are great. Scouts provide the greatest variety in play style of all the basic classes.



Scouts can advance to become a Ranger or Assassin.

Ranger

AION CHARACTERS ADVANCED CLASS SYSTEMThe Ranger lives by the bow and is a naturally talented archer. However, the bow is not the only weapon for Rangers, for they are also masters of the sword and dagger and adept in using traps.




Special ability: Range diversity of attack

Play style: Rangers need to make predictions for combat situations and adapt their tactical decisions to cope with rapidly changing circumstances.

Assassin
AION CHARACTERS ADVANCED CLASS SYSTEMAssassins are experts in deft movement and the silent termination of their target. Employing a simple but deadly strategy, there are endless tactics with which to exact a swift and soundless blow to unsuspecting foes.




Special ability: Striking without detection

Play style: The main combat strategy of this class is to approach the enemy stealthily, then deal high damage with one mighty blow, targeting the enemy’s vital areas.


Mage

AION CHARACTERS ADVANCED CLASS SYSTEMMages, whist relatively weak in close combat, have the ability to deliver devastatingly powerful magic attacks. Due to the long range capabilities inherent to this class, it is vital for a Mage to learn how to divert and evade the enemy.





Mages can advance to become a Sorcerer or Spiritmaster.

Sorcerer
AION CHARACTERS ADVANCED CLASS SYSTEMThe Sorcerer follows the path of magic, mastering the elements of water, fire, wind, and earth. Sorcerers call on the strength of their spirit to issue bolts of fire or to freeze every bone in the body of an enemy.



Special ability: Long-range damage-dealing spells

Play style: Concentration during spellcasting is key, hence the reason Sorcerers team up with defensive classes for protection.

Spiritmaster
AION CHARACTERS ADVANCED CLASS SYSTEMAs well as using the power of the elements to strike fear into the enemy’s heart, the Spiritmaster can control Water, Fire, Earth, and Air Spirits with ease. A Spiritmaster's skill set becomes very diverse as their combat ability evolves.



Special ability: Summoning powerful elemental Spirits

Play style: A true commander of the elements will know how to engage in combat, practice magic, and choose the perfect moment in a given situation to summon spirits.


Priest

AION CHARACTERS ADVANCED CLASS SYSTEMThe Priest is specialist in healing magic. Melee combat is possible through strategic use of self-protection and self-heals, and Priests also have long range magic attacks that can aid greatly in battle.





Priests can advance to become a Cleric or Chanter.


Cleric
AION CHARACTERS ADVANCED CLASS SYSTEMFollowing the path of healing, the Cleric uses the power of magic to fortify an ally’s body and heal their wounds, or even resurrect a Daeva whose soul is separated from its body.



Special ability: Healing and protection

Play style: The main role of the Cleric is to provide support to allies through healing or fortification, but they can also be formidable soldiers in battle using a mace and shield.

Chanter
AION CHARACTERS ADVANCED CLASS SYSTEMThe Chanter’s specialty is in healing and fortifying magic, but they can also use a magic staff to great offensive effect. The Chanter uses mantras to strengthen allies and raise their morale.



Special ability: Fortification magic using healing and mantras

Play style: While fortifying allies is its greatest strength, in an emergency a Chanter can transform into a powerful soldier and can fight in close range combat using their magic staff.



The class players choose will largely depend upon their play style and how they wish to progress through the game. The advanced character class system provides even greater choice, and will give players the tools they need to create a character that is unique to them.

Tags: AION , AION THE TOWER OF ETERNTY , AION TOWER OF ETERNITY .
Views: 974 Author: ORZ 20 December 2007 Comment (0) Read news

AION THE TOWER OF ETERNITY CINEMATICSAION TOWER OF ETERNITY WORLD
One of the most attractive features of Aion The Tower of Eternity is definitely it's environment, but there is also one thing that a lot of closed beta tester adore - It's Aion's cinematics !

Here are the 3 beautiful cut-scenes for you to enjoy.

Aion The Tower of Eternity cinematics

AION THE TOWER OF ETERNITY CINEMATICS
AION THE TOWER OF ETERNITY CINEMATICS
AION THE TOWER OF ETERNITY CINEMATICS
AION THE TOWER OF ETERNITY CINEMATICS

Tags: AION , AION THE TOWER OF ETERNTY , AION TOWER OF ETERNITY .
Views: 489 Author: ORZ 16 December 2007 Comment (1) Read news

CLOSED BETA SCREENSHOTS OF ASMODAEAION TOWER OF ETERNITY NEWS
A few high definition screenshots of Asmodae from closed beta have been added to our screenshots gallery.

Enjoy wink

CLOSED BETA SCREENSHOTS OF ASMODAE
CLOSED BETA SCREENSHOTS OF ASMODAE
CLOSED BETA SCREENSHOTS OF ASMODAE
CLOSED BETA SCREENSHOTS OF ASMODAE
CLOSED BETA SCREENSHOTS OF ASMODAE

Tags: AION , AION THE TOWER OF ETERNTY , AION TOWER OF ETERNITY .
Views: 473 Author: ORZ 14 December 2007 Comment (0) Read news

MMOSITE Reader’s Choice Award 2007AION TOWER OF ETERNITY NEWS
MMOSITE Reader’s Choice Award 2007MMOSITE Reader’s Choice Award 2007MMOSITE Reader’s Choice Award 2007

We are pleased to announce the opening of voting for the 2007 Reader’s Choice Award of MMOsite. This year, we nominated games in classic categories like Favourite p2p Game, Favourite f2p Game, Most Anticipated Game, Best Graphic, Best New Game.


This year you can vote for AION THE TOWER OF ETERNITY and NCSoft in the following categories:


MMOSITE Reader’s Choice Award 2007
MMOSITE Reader’s Choice Award 2007


MMOSite.com is a global online game portal aiming to promote the development of gaming industry through providing comprehensive game information and thoughtful services for gamers to realize their dreams in gaming.

Tags: AION , AION THE TOWER OF ETERNTY , AION TOWER OF ETERNITY .
Views: 444 Author: ORZ 12 December 2007 Comment (0) Read news

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