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The Abyss

The Abyss



Painful memories of the Millennium Wars materialised throughout Atreia in the form of scar-like spatial rifts. These rifts, collectively named The Abyss, constitute the central area of Aion, a stark reminder of the increasing vulnerability of the Tower of Eternity.

The Abyss, unlike the ethereal surrounding areas, is a realm torn between chaos and disorder, akin to a nightmare. It exists in the core of the Aion universe, and so appears and behaves very differently from anywhere else you might discover in Atreia. The anarchic and imposing nature of the Abyss lends itself to combat, a place where battles are fought and wars won.

Throughout the Abyss the Elyos, Asmodians and Balaur can be found locked in bitter PvPvE battles. It is a hazardous and unpredictable area, with new challenges and opportunities for victory lurking in every shadow. Whilst it holds many dangers, players that choose to brave the Abyss will be rewarded as the area is rife with valuable resources, legendary bosses to defeat and enemy encampments to raid and pillage.

The Abyss is not a place to be entered into light heartedly, yet it is certain many will be lured in by the promise of its rich rewards. Highly desirable items and rare resources can be found deep in the Abyss, the draw of which may be too strong for even the most inexperienced of adventurers.

Whilst the Abyss offers rich hunting grounds, it is also one of the most dynamic and exciting aspects of Aion.


Abyss titles work as a type of ‘rank.’ Players will be able to rise through ranks by killing the members of the opposing faction, but killing targets that are far lower in level will yield almost no experience and points.

Rising through the ranks this way will grant the player powerful skills, and the player may become powerful enough to equal a raid monster.
There are several castles in Aion, all which can be captured by player guilds on behalf of their faction. A siege is in its very fundament a raid. Initially, each castle is controlled by the Balaur, who will not gladly give it up. A guild leader would gather his or her troops and initiate an attack on the castle and its defenders. After defeating the NPC defenders, the castle changes ownership.

Since the battles take place in the Abyss, it’s always possible that the other PC faction might interfere to either defend or attack. Once the castle has a new owner, there are a few hours during which no PvP can take place on the island. After this period, however, the castle is again open to attacks from the opposing faction.

There are many benefits to be gained from controlling a castle. The castle will have NPCs who vend unique items, whose sales the controlling guild may put taxes on in order to gain a bit of extra income. Guilds will also have direct access to the hunting grounds and resources surrounding the castle.

The basic reward in PvPvE is the same as in all other combat, experience. You will gain experience from killing both mobs and PC opponents in the Abyss. By collecting ”PvP-points”, players can also gain access to very good high-end items, which otherwise can only be crafted.

There are also indirect benefits, since PvPvE in a way is a method to gain control of castles which come with a wide array of benefits themselves.